You do, however, have to be wary of your 'spirit', which replaces the stamina gauge found in Nioh and most Soulslike games, and goes up as you land blows, or down as you take damage, block, or cast spells. It's one of those risk-reward scenarios where you do or die and, as I've learned from the likes of Sekiro and Thymesia, it makes you look like a real badass. But I also know that's precisely what makes it so exhilarating when you get it right. In Dark Souls and Elden Ring, there's an opacity to the timing I can't quite fathom, so I dodge-rolled to avoid it. As a game mechanic, it always felt a little too much like gambling to me, and I've never been much of a gambler. Personally, I'm not really the parrying kind. You can parry balls of magical energy and send them flying back to their caster (that one's especially fun). You can parry fireballs and lightning bolts. You can parry giant hammers, falling tigers, or building-sized monsters. Indeed, you really can parry everything in Wo Long, whether you're wielding a modest sword, a wooden staff, or a spear. As with Sekiro: Shadows Die Twice and the rest of the Soulslike gang, it's the antithesis of the button masher, a mystical martial arts extravaganza where timing is everything. Wo Long: Fallen Dynasty is a paradise for parrying. Platform(s): PS5, PS4, PC, Xbox Series X, Xbox One
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